Aug 29, 2011

Comics Cube! Reviews: Wild Girl

Several months ago, I picked up the first two issues of this series from the 20-peso bins at Comic Odyssey. Or was it Planet X? I'm not sure. Regardless, it's the first two issues of WILD GIRL:


If you look at the cover and if you've been reading The Comics Cube! long enough, you'll see what attracted me to the series, and that's JH Williams III is credited. Williams is my favorite artist of the last decade (pretty much by a country mile), and the additional names on the cover just convinced me to get it. Shawn McManus is a really expressive artist, whom I most remember for doing the famous "Pog" story in Alan Moore's SWAMP THING run (in this volume, specifically), and Leah Moore, aside from being Alan Moore's daughter, has also written a couple of stories for her dad's TOM STRONG. John Reppion is her partner, both in writing and in life. So it was a pretty enticing package.

WILD GIRL is the story of 13-year-old Rosa Torez, who has for her entire life had the ability to speak to animals. Things come to a head one day at home while she is babysitting her kid brother Michael, and a bird crashes into her window. She feels the bird's pain and is fed a lot of information in the process, which prompts her to run away. Note how expressive McManus' art is here. No words, folks!



Rosa then has to deal with a variety of animals — dogs, birds, alligators, you name it — and a man who can also communicate with animals and wants to kill her! Once every issue, she has a dream or a fantasy sequence, provided by JH Williams III. This is the first one. Although this scan has no dialogue (the ones with dialogue aren't big enough to read), it gets across the message that animals have been connected with myths and gods for centuries.


WILD GIRL isn't a perfect series. Some questions go unanswered and for my part, it's more than a little decompressed. It tells in six issues what could be told in four, but considering that I got it in the 20-peso bins, it's hardly a complaint. The main story is fun and entertaining, and the dream sequences add a layer to it that would make those looking for more depth more satisfied with the series. It actually hits a level of quality that makes me surprised that I hadn't heard about it until I saw it in the bins. I ended up asking Sandy Sansolis, the local retailer, for the rest of the series, and while the story could use some more development — or perhaps more explicit explanations between the connections of the dream sequences and the main story — I would have gladly paid cover price for it.

But don't take my word for it, folks. Let's take a look at what my other resident kid thinks of it.



She's six, folks, and she read the series in 90 minutes. She enjoyed it a whole awful lot, and the artist in her absolutely loved the dream sequences.

If you see it in the bins, go get WILD GIRL. I recommend it pretty highly. If you have a niece or a daughter, it's good to share it with her.

For your convenience, here is the series on Amazon. I'm linking to the cheapest ones. See how much I like you guys?

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